#  Primitive Navigation Illustrations, 3D Models, Animations, and Field Labs 

 



   ![Primitive Navigation Illustrations](/sites/g/files/omnuum11266/files/styles/hwp_1_1__360x360_scale/public/pitf/files/primitive_navigation.jpg?itok=B4xy5i4F) 

 

The PITFs:  
 a)Produced a series of 2D electronic illustrations of physical phenomena   
 b)Created 3D models of primitive ships for detailed analysis of navigation principles  
c)Developed simple animations and time lapse photography of stars and sun  
 d)Designed and produced field labs and online HTML forms along with back end data processing

### Teaching Challenge:

SPU 26: Primitive Navigation focused on basic principles of primitive navigation such as human cognition of physical and mental maps, dead reckoning, and direction finding from nature. The course encompassed the basics of astronomy, including planetary orbits, meteorology, thermodynamics, bird behavior, electromagnetic radiation, optics, waves, tides, water transport and chemistry.

Sort### Faculty/Instructor(s):

Professor John Huth



### Fellow(s):

Christina Mairs, Peyton Greenside, Jonathan Ruel



### School, Library, Museum:

[Arts and Sciences](/school/arts-and-sciences)



### Project Deliverable:

2D electronic illustrations, 3D models, field labs, and online forms



### Tools and/or Technologies:

Maya, Adobe Illustrator, Adobe Photoshop, HTML, jQuery, FAS Data  
Collection Tool, iSites



### Course(s)/Discipline(s):

SPU 26: Primitive Navigation



### Year Created:

2010









 



 

 See also:- [ Arts and Sciences ](/affiliation/arts-and-sciences)
- [ 3D Models ](/project-tags/3d-models)
- [ Animations ](/project-tags/animations)
- [ Illustrations ](/project-tags/illustrations)
- [ Project ](/project-0)