Interactive Module

Tokyo Time Machine

Tokyo Time MachinePITFs worked with the professor to select historical and contemporary maps from the Pusey Library and developed a module that allowed students to view maps from the various historical periods covered in the course. The maps showed the development of the city over time, and included hot spots linked to pages containing more information, images, and links to additional resources.

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Scroll Viewing and Annotation Tool

Scroll Viewing and Annotation ToolPITFs acquired and scanned a reproduction of the Qingming scroll, and developed a custom implementation of the Zoomify component for Flash to present the high-resolution image in an easy-to-navigate form. The scroll module interface was standardized to allow easy deployment of new scroll images. The user interface permitted students to add their own annotations to the scroll and view them by category. The administrator's interface permitted managers to add new custom hotspots, edit (reposition) and delete old ones, as well as edit annotations.

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Kinship Editor

Kinship EditorThe kinship module was designed for students to input and analyze their family's genealogy and study kinship structures. This application consisted of two drawing options: a classical genealogical family tree builder and an experimental family tree builder. Users could create...

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Interactive Comic Book

Interactive Comic BookPITFs developed an interactive comic book based on a professor's work. The interactive comic book included annotated pages and an English translation along with the original text.

Experiencing Jim Crow

Experiencing Jim CrowA scenario-driven exercise was developed to explore the effects of segregation laws that restricted the activities of African Americans during the Jim Crow era. The exercises presented students with a set of information drawn from source materials, and then presented scenarios in which the students made a decision. Students learned how each decision would have affected their experience during this era. Built in Perl, the exercises could be authored by the instructor using a simple web interface. The instructor defined situations containing source materials, images, and other information, and then constructed a navigation path by connecting scenarios together. These technologies could be repurposed for other courses with relative ease.